Starsector console command. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. Starsector console command

 
- Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than iStarsector console command  r/starsector • 19 days ago

Must be because the screen is filled with other things added by the mod. lazywizard. 65f); and change -0. Now, the problem would be the balance and being able to leave it around a planet to exploit. 0 WIP 7. The majority of the time you can type something close to what you want to do in and it will recommend to you how to properly execute the command. 4. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. So unless you're doing this strictly to learn modding, you shouldn't bother. Open comment sort options. Then just console command yourself all the money and points you need. Underworld and Ship/Weapons Pack. Add a Comment. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. 4. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. r/starsector • 19 days ago. Make sure you make a backup first, in case you do anything wrong. 0a 2022/02/16. - Flameout, disables all engines of current target. A large list of included commands, and the ability to add your own custom commands to the console. Put it in the mods folder and make sure it's tagged in Starsector's launcher. ago. Find the line that starts with "Automated Ship". e. It's because you're passing in the wrong planet type ID. 05. If you're willing to cheat to find hypershunts: It's possible to find hypershunts by opening your save file though Starsector/saves/[your save file]/campaign and using find-and-replace to find stuff. 3 - Use "save copy" to create a new save file. Use "findship [ship ID]" You can look at ship ids using the command "list ships". 95见站内搬运链接). Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. In console commands, type: help all. That's due to the rewrite of the game's launcher in the last Starsector update. help. 7 (released 2015-12-16). use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Removing Modifier from Planet in Savegame. Console Commands-2-2023-05-05-1683408841. Cancelling assignments does not cost. r/starsector. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. I'm putting my last playthrough list as reference. Thread necromancy just to say thank you, lol, it works. Select the fleet and enter the following console command without quotes: "damage 50000" This will deal 50k damage to the fleet. Advertisement Coins. Buying and selling drugs is so simple you can do it at the start of the game. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Engaging, disengaging, and blowing up enemies happens a lot faster in. e. under602known. 6 and Starsector 0. 0 15. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 8. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. And to my knowledge, you can only build a Makeshift Comm Relay at the stable locations. 96a] Console Commands v2023. If your automated fleet relies on the computing power of the rest of the. With a planet selected run these commands to add or remove planet modifiers. in descriptions. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. The solution is to use the Adjusted Sector mod to make the sector as large and dense as you want/your rig can handle. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. 我会在原贴. With the command addspecial ship_bp valkyrie. Click on the planet (or sun or astroid) within the system you want to edit. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. Might be able to fix your game if: Your game is stuttering. 04. . Detailed Combat Results - Displays post-battle stats. For more information about. But what i want is to spawn one, not locate. -Added an argument for console command RCSWApplySecureMarkets for selecting what type of markets get Patrol HQs (same config as SMaddPatrolHQ)-Added two new console commands, RCSWForceDoctrineUpdate and RCSWGetMarketScores. Re: [0. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. ClearCommandsDownloadIntegrated with Version Checker Requires Console Commands A small amount of additional console commands to clear the fleet bloat that seems to be. help addship. Hopefully this helps some of you. 1a] Tahlan Shipworks 0. It can be installed into the Heavy Industry and Orbital Works industries. Fixed some inaccuracies, added more info to the report, added the option to display a faction-specific report. Download console commands mod. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. - Releases · LazyWizard/console-commands. 211. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. It also includes endgame methods for. +3. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The product of multiple mentions. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. from the list below): Go to the system view and select a planet. do this to make sure you're using the right command. 10. Otherwise, look through the planet tab of the Intel screen and it shows all planets, which can be filtered to uninhabited and then sorted by various options. Click on the star. Of course, it's single player, so what you do is, well, all on you. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. ConsoleCampaignListener$CampaignPopup$KeyListener. 455 votes, 64 comments. Explore the Galaxy - Adds a console command to filter for systems by criteria. Instructions. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). 04. nutty. e. Make sure you’re doing it from the colony management screen. Some systems just have fuck all, same as some will have five or six really good spawns. . By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Late Domain modified Cruiser-school tactic, explained through Paint. Assuming you have a stable location in system, sure. 95a. 2. It will spit out EVERY SINGLE possible command you can use. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Re: [0. • 4 yr. 1. You need an alpha core, fuel, and machinery (and a story. Search through the save file for the ship's name. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this. While the commands themselves aren't case sensitive, arguments are. Then hit leftshift+backspace. Kirsala. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. While the. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. That allows sector messages with line-wrapping and newline support, which alleviates some of the headache of using them. In this case you're looking for mining_drone_wing. Add a Comment. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. I just updated to the latest version of StarSector after not playing awhile. getSector (). For a full list of supported commands enter. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. removecondition volatiles_trace. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Automated with data. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula. comments sorted by Best Top New Controversial Q&A Add a Comment. It includes pretty much everything, even quest items and lore notes. Want the rpg progression and experience the story side of things? Just play through as isNo, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 13. Some parts of the Mod Pack are stand-alone Uti. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. As far as I know, the deflector shields come built-in. i guess every planet as ID for description too, so you will have to find it by ID. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. Fobiner • 4 yr. You can narrow down the lost by putting in the. Clear commands 1. 8. The Octaslaught. 1. I am trying to start a new campaign and I plan on save scumming a little bit to find a good system. An unofficial developer's console for Starsector. level 1. Many thanks. Losing control of an active coronal hypershunt without following proper shut. For a full list of supported commands enter ‘help. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. "list ships" then find the name of the ship. 9 removed alpha subcore's non-functioning downside. Edit: After having some time to check the command "list planets" will give you the star and planet names that would be used for example system_5cfa for the primary stare system_5cfa_b for the. ASTEROID_BELT, "Genesis") Why? Is it for an asteroid station for some. Moasseman • 1 yr. . 96a version of Illustrated Entities. Ah, yeah, only Domain knew how to build real comm relays so I guess you'll have to go find a suitable system with one. • 4 yr. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 9. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. This includes any version from 95 to Unite to any of the console titles. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. xml, then search for the name of the ship. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Just make sure you take note of which mods in that particular section of the . This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. That is the only thing I can think of at the moment. . Go to map. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. If it doesn't die from that then keep doing it until it does. 1a RC3. The limit on how many you can add is two IIRC. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. typeing in just clear simply clears the console, not my storage. WS for forward and back, QE for strafing, and AD for rotation. This will list all the ships and their ID for spawning them. Now supports concord implementation without library import and codingCaptain's log is the mod you're looking for. If you look at your hyperspace map in that mode the two systems with the cryosleeper in them will appear with their names as bright green. Forward time to see changes. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. Re: How to remove (s) mods / s-mods /smods. Yes you can modify the save file. from a help/list command) is larger as per the ui scaling settings, but the portion at "Enter a command, or 'help'. Kind of like Prism Freeport. de_kriskard • 8 mo. I mean, Starsector is still a perfectly balanced game, with no exploits. To help with this situation I highly recommend getting the autosave mod; you can set it up to remind you to save ever X minutes and if you don't, it just force saves at whatever time you set it to. You can then select which mod (s) you want to run with in the launcher. Share Sort by: Best. if nothing shows up, you may be missing a mod that adds. You can also add alias spawnstableloc to the start of that command to make a permanent alias. The generated text (ie. r/starsector. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via. Add a Comment. 05. Buy space drugs cheap, sell high. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. If I try storage\clear ships\ it says no such command. In "starsector-coredataconfigsettings. will I still need to do the quest? Logged Jaghaimo. The console commands mod on the forums seems to be what you're looking for. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. Starsector > Mods > [0. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. . You can do some really cool stuff with CC like add stable points around a star. Last Update: 14 Apr 2022. ) Get Notepad++. « Reply #4 on: March 31, 2021, 12:40:17 AM ». I'm putting my last playthrough list as reference. r/starsector • Behold, I have returned to infest your nightmares once again. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. 96a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. Then hit leftshift+backspace. fandom. An unofficial developer’s console for Starsector. 95a] Adjustable Automated Ships. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Supplemental code: Eliza, Wyvern, Vayra. That will add a stable location at the player fleet's current position. 10 « Reply #1015 on: April 19, 2021, 12:04:42 AM » was experimenting with the add/remove condition commands and ive found a problem: removecondition does not properly remove the parasitic spores condition from the unknown skies modClick Command at the bottom of the screen and then select Doctrine. 0 WIP 7. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 1) Have a rally point for your fleet, somewhere near the center of the map. While the commands themselves aren't case sensitive, arguments are. 1. Nanoelite001 • 2 yr. Go to vprams in starsector folder and change your xms value to something higher. 1. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. aCobOfCornWithStyle • 8 mo. 51K subscribers in the starsector community. 3. 1MB ; 324-- Console Commands. This will give you a whole list of commands that are available. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. If you want to do it manually: get a bunch of marines, heavy equipment, and supplies. That's due to the rewrite of the game's launcher in the last Starsector update. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. take note of any underdashes (___) once you have the name type the command. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. I'd recommend looking up "good seeds starsector . 96a-RC10). hullmods. With our comprehensive installation and usage guide, you’ll be able to install and use [0. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet Re: How to remove (s) mods / s-mods /smods. steady 60 fps the only Time I had issues was on my 8gb lap top 2gb ram card. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. 1 / 2. I did this with a new game because I thought it was not save game compatible, same issue. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. TallGiraffe117 • 2 yr. As the title says, I am looking for a console command to trigger a colony revolt against your empire, creating a rebel empire of their own. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. ) Find the planet that you want to edit. While the commands themselves aren't case sensitive, arguments are. If you are playing with mods do List conditions with the Console command mod. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportBasic Command Behavior. It's a bit complicated so I'm going to use an example. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. You can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. Re: [0. 9There are console command mod, it allows you to put any command to your game with easy. Strangely, I found the Traumtanzer battlecruiser. json's OfficerManager script again. Stacks well with +20% to performance from a level 5 pilot. I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. Once in the game, you can summon the console with control+backspace and enter your commands. The more markets you give them, the stronger they come back. 3 (which fixes the. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. 0. 2. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. Write,. - interact with Jangala, trade, colony info, allowed to toggle free port status. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. Download Console Commands Mod > Here. 3c — Install colony item on ships!. Try. _M00NB34M_ • 4 yr. Yes, it is possible, using the same manual-track-down-cryosleeper method. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. The 'colony management' skill I keep finding in google searches is nowhere to be seen. That being said, go ahead and make it, you'll learn a lot, and good luck. redduck12 • "mod" "author" • 3 yr. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Display Event Info - Adds more location info to some vanilla quests. Console Commands has a command for infinite CR. DontFearTheReapers • 2 yr. bobkiller410. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. i guess every planet as ID for description too, so you will have to find it by ID. Re: [0. redduck12 • "mod" "author" • 3 yr. getStarSystem ("Kerchekwari"); system. getStar (), 150, 3600, 170, 200, 250, Terrain. View mod page; View image gallery; Legacy of Arkgneisis. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. After that, scroll down till you find the hullmods, and remove high. Yes you can modify the save file. I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. See full list on starsector. Code. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. Whether you’re looking to add more variety to your battles, or just need a little extra help getting things done, these commands are perfect for you! Download Mod. Ships can be commanded for purposes such as supporting the identified friendly ship, attacking the designated target, positioning of ships at a waypoint, or capturing nav buoys, sensor jammers and comm relays. Credits and distribution permission. One way around the issue is to edit one of the game files to give yourself more command points. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. It can be brought up through a simple Ctrl+backspace command. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. An unofficial developer's console for Starsector. Re: [0. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies. Item ID - Name of Item. showMessage(). CSV file. Bruh. 95. With a planet selected run these commands to add or remove planet modifiers. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. 233. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. Download (0. 2Note on using Save Transfer (and other console commands) You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run). json. - Flameout, disables all engines of current target. The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. This gives them back a foothold in the game. I believe it's "survey /all" and everything is revealed. 05 (Read 1413100 times) January 11, 2013, 08:29:13 PM ». Utilities ; By ALazyWizard; 1. Re: [0. Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command doesConsole Commands. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. Open the file that interests you - let's say we want to spawn IX Aurora. (also survey planets and build on stable locations for free). its primary downside is not having a more interesting exotic full metal salvo now works for the initial burst of damage and actually speeds up projectiles, although the initial burst can't be sped up due to game limitations. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core + Admin skill to reach 10 transplutonics. The legio infernalis is creating hyperspace stations and spawning massive fleets of 4-5 stacks. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. r/starsector. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Anyway, to fix it open your campaign. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Hullmods need an entry in hull_mods. 5 extratential lanestate union 0. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. ) Find the planet that you want to edit. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. 05)folder 1. 1d 17. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. Main article: Console commands. 2. 1a RC3. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. 3, save that savegame again but with 0. ) Save your game. csv which defines it's basic information as well as where it's script is. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work.